"Commands our troops to attack Archer Towers, Cannons, and other defenses. Ninjas, though, refuse to follow orders - they just want to steal!"
Commanders give orders which cause nearby troops that would normally attack the nearest structure (Samurai, Archers, Oni Trolls and Mongols) to instead target damage-dealing defensive buildings until all defenses are destroyed, starting with the nearest building. Once no defensive buildings remain orders are given for units to target other buildings.
Rush Commander SwordEdit
" Nearby units are inspired to run faster and fight harder when they hear the commander's shout. Upgrading reduces the time between shouts."
- The commanders shout doubles commanded troops walking/attack speed for 2 seconds
- Commanded troops still target defenses
- Number of troops commanded decreased by 3.
- After the rush effect wears off the impacted troops still attack defenses (even though they lose the icon above their heads)
- Note that all previously commanded units within range of a Commander's shout will benefit from the speed bonus, regardless of the commanders Troops Commanded number.
Necromander Commander SwordEdit
"Great Commanders hate losing troops to the enemy, so this one decided to bring them back. Resurrects magic-resistant skeletons from fallen warriors - great against freeze and lightning towers!"
- When a unit dies, the Necromander will summon a skeleton to replace it.
- HP is decreased by 10% and damage is increased by 30%.
- Number of troops commanded decreased by 5.
- Skeletons are immune to freeze effect, but can be chilled.
- Skeletons are resistance to lightning.
- Skeletons can not be commanded.
- The Necromander variation can be purchased from the Onyx Market for 540 Onyx. Despite costing a large amount of Onyx, this token is not significantly better than the Rush Commander weapon variant.